Agent Class

The Agent class represents an agent in the Advanced Queuing context.

Table 13-3 Summary of Agent Methods

Method Summary

Agent()

Agent class constructor.

getAddress()

Returns the address of the Agent.

getName()

Returns the name of the Agent.

getProtocol()

Returns the protocol of the Agent.

isNull()

Tests whether the Agent object is NULL.

operator=()

Assignment operator for Agent.

setAddress()

Sets address of the Agent object.

setName()

Sets name of the Agent object.

setNull()

Sets Agent object to NULL.

setProtocol()

Sets protocol of the Agent object.



Agent()

Agent class constructor.

Syntax Description
Agent(
   const Environment *env);
Creates an Agent object initialized to its default values.
Agent(
   const Agent& agent); 
Copy constructor.
Agent(
   const Environment *env,
   const string& name,
   const string& address,
   unsigned int protocol = 0);
Creates an Agent object with specified Agent's name, address, and protocol.

Parameter Description
env
Environment
name
Name
agent
Original agent
address
Address
protocol
Protocol


getAddress()

Returns a string containing Agent's address.

Syntax

string getAddress() const;

getName()

Returns a string containing Agent's name.

Syntax

string getName() const;

getProtocol()

Returns a numeric code representing Agent's protocol.

Syntax

unsigned int getProtocol() const;

isNull()

Tests whether the Agent object is NULL. If the Agent object is NULL, then TRUE is returned; otherwise, FALSE is returned.

Syntax

bool isNull() const;

operator=()

Assignment operator for Agent class.

Syntax

void operator=(
const Agent& agent);
Parameter Description
agent
The original Agent object.


setAddress()

Sets the address of the Agent object.

Syntax

void setAddress(
   const string& addr);
Parameter Description
addr
The name of the Agent object.


setName()

Sets the name of the Agent object.

Syntax

void setName(
   const string& name);
Parameter Description
name
The name of the Agent object.


setNull()

Sets the Agent object to NULL. Unless operating in an inner scope, this call should be made before terminating the Connection used to create this Agent.

Syntax

void setNull();

setProtocol()

Sets the protocol of the Agent object.

Syntax

void setProtocol(
   unsigned int protocol = 0);
Parameter Description
protocol
The protocol of the Agent object.